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But Legends of Runeterra has a very elegant solution to this problem, which I have already talked about in a previous article: You can simply click on a keyword, and an informative tooltip with a description of what that keyword does will be displayed. That’s six brand new keywords - Hearthstone usually only introduces one or two, for fear of “overwhelming” players with too much information. For this expansion, there’s Spellshield, Behold, Nightfall, Daybreak, Invoke, and Fury.
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The amount of new mechanics and keywords is very large. A player can simply purchase that deck and be ready to play Targon no further grinding required. A new version of Labs - Runeterra’s version of Brawls - with several pre-made Targon decks for players to try out for free, has also been released.Īnd for those players who want to spend real money in order to jump-start their collection, there is a brand-new Targon deck, ready to play, in the store. It has its own Road, which you can pick so that you will earn Targon cards as you accumulate XP by simply playing the game. The brand-new Region that has been introduced with this set, Targon, is easily accessible to players.
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As a set focuses on a new Region, it has to, by association, focus on how every old Region blends with it. It’s important to remember that decks in Runeterra can be composed of up to two Regions, so every new Region is essentially “half a class” - which means that it can be combined with any of the previously existing Regions in the game, for several brand new options. Runeterra, on the other hand, will introduce a new Region with every new set of three expansions, and focus on that region for the whole set. This is one of the key differences: In six years of existence, Hearthstone has only introduced one new class, the Demon Hunter. New expansions bring new Regions, which are (kind of) like Classes in Hearthstone and new keywords But there is an enormous advantage, which helps the game avoid what is, perhaps, the most common criticism people have about Hearthstone: The cards you earn and the decks you build won’t eventually rotate out, or be “wasted,” essentially forcing you to buy more packs if you want to keep playing. The truth is that doing things that way can be a double-edged sword: The game doesn’t renovate itself as much, and there is always the risk of it growing stale as time goes on. Decks that worked once will still work, and might even get new tools to work better. Runeterra’s expansion doesn’t rotate out older cardsįirst, and more importantly: Unlike what happens when Hearthstone releases a new set, nothing has been “rotated out.” That is, no cards have left “Standard” and been moved to “Wild” - Runeterra doesn’t even have those multiple game modes. And as it turns out, there is a lot that it does better. But what does that mean for us, Hearthstone players? Well, we can certainly look at how the game’s biggest competitor is handling things, and take note of what it does better. To the delight of many a card game enthusiast, Legends of Runeterra has just released its first expansion - one of three to compose a set called Call of the Mountain.
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